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Monday, December 3, 2012

Download Free Beta Of Cube World


Download Free Beta Of Cube World






Cube World gave the impression to mesh the two in such a way in order to take together the procedurally generated worlds of Minecraft along with all the world destruction and mesh them with all the questing and adventuring facets of Zelda. It was able to achieve all of the while still only being a number of weeks into the development cycle. Amazing to say the least.Unfortunately there is still a great deal concerning the game we didnt know like whether Minecraft and Zelda were inspirations when the overall game was supposed to get released or even just what the planned distribution channel was for your game.Luckily the games developer Wolfram von Funck got a hold of me to answer several questions. EnjoyCan you explain a bit bit with regards to you being a game developer and what youve done previouslyIm 32 years old live in Germany and have programmed games and engines 1 / 2 of my life. Besides that Im also thinking about drawing and digital art. I have studied computer science and after receiving my PhD I started my own small graphics software company (www.picroma.com). Game programming continues to be my hobby and Cube World is my first serious game project.Your game Cube World looks remarkably like a Minecraft/Zelda hybrid. Was this your intention What was your inspiration behind the gameMaking a hybrid of those games wasnt my intention through the beginning however the idea developed over time. Both Minecraft and Zelda were definitely big inspirations for me.What I like about Minecraft is the fact that the procedurally generated world comprised of cubes allows a single developer to develop a full 3D game having a huge world to explore. You dont even need level editors modeling software or possibly a team of artists. Furthermore programming a game engine according to voxels is certainly easier compared to a full-blown 3D engine like CryEngine or UnrealEngine at the expense of realism that can bring me on the next inspirations I love games like Zelda Landstalker Secret of Mana and Final Fantasy. As a youngster Ive always dreamt of making this type of game by myself. So the subsequent step for Cube World ended up being translate the typical JRPG pixel art style (big head spiky hair etc.) into the planet of voxels. Thats what I did as well as a Minecraft/Zelda baby came out of itHow long has Cube World been in development forI started the project this season on May 25. I was captivated through the project right through the start so that it reached an extremely mature state already following a few weeks (including some sleepless nights).What kind of gameplay are you planning for Cube World Questing Crafting RPG elementsId like to put a solid increased exposure of questing so theres always something meaningful to do. As the entire world is procedurally generated the quests is gonna be procedurally generated too. This saves me from scripting countless quests along with the players get new tasks all of the time. Another focus ought to be the exploration with the Cube World as well as character advancement in the typical RPG style by skills and equipment. Combat is planned to get HacknSlash-like and fast-paced. There is likely to be no crafting or mining.The game appears to be create for multiplayer. Are you planningon this being primarily a multiplayer gameI have integrated multiplayer right in the start in order to avoid complications inside future development. I understand the game as both single player and multiplayer game.This might be somewhat ways off but have you seriously considered how youre gonna release/distribute the overall game Are you considering the same process as Minecraft where players bought the Alpha versionI do not possess any concrete plans yet. I cant even estimate when the action will likely be finished. However the Steam platform seems attractive to me.Anything else it is possible to think about to share with usI had never expected this kind of huge feedback for my little game project. It all started over at TIGForums (forums.tigsource.com) where I just designed to share my project with indie developers to get feedback and inspirations from like-minded people. I recommend it with other indie developers you will get lots of constructive critique there.Well be keeping close tabs with this game inside future as it develops.
Download Free Beta Of Cube World



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